
The lunch crowd is here, and your child is on register! Across 12 screen-free pages, kids count back change for every order, add up big lunch orders fast, and write real receipts — turning “making change” from a worksheet drill into a shopkeeper skill. Built for grades 3–4, with a mini answer key and certificate.
This one shines as a role-play game: you’re the customer, your child is the cashier, and real (or play) coins make it click. Work through the rush together the first time, then let them handle the crowd solo — speed and accuracy both grow fast.
Right after checkout you’ll get a download link. Click it, save the PDF, and print at home — the whole thing takes about two minutes.
Grades 3–4. Younger kids can enjoy it with a grown-up’s help.
This mini is also inside the Run a Store: Full Pack — along with the other two minis, flashcards, and the grown-up guide for $12.
Counting back change, adding multi-item orders, writing receipts, and keeping accurate records — the mental math cashiers use every day.
Yes! Buy once, print forever — for your family or your classroom.